Still early in development, but evolving fastĪs it stands, Deep Rising FX looks better suited to small shots than complex simulations: the test scenes in the demo video above are all simple set-ups with static objects.
bgeo file formats, making it possible to exchange particle caches with other software. The plugin supports OpenVDB meshing, and also supports RealFlow’s. The solver has a range of standard features, including viscosity, surface tension and vorticity effects and fluids can interact with kinematic objects or other fluid sources. In a thread on the NewTek forum, the developer points out that while SPH (Smoothed Particle Hydrodynamics) solvers have had “a bad reputation in VFX … recent research has caught up with methods like FLIP fluids”, with Next Limit implementing an SPH system in RealFlow’s new GPU-based Dyverso solvers.ĭeep Rising FX’s own solver is CPU-based, but multithreaded, and should “easily scale to millions of particles” – the plugin doesn’t impose a maximum particle count, so the real limit is performance.įeatures include data interchange with other common fluid tools
Unlike the FLIP solvers used in many contemporary fluid simulators, Deep Rising FX is a purely particle-based system using a “state-of-the-art Lagrangian solver”.
#REALFLOW TO LIGHTWAVE SIMULATOR#
Start-up Deep FX has released Deep Rising FX, a new particle-based fluid simulator for LightWave, complete with surface tension, viscosity and the option to exchange data with tools like RealFlow and Houdini.ĭeep FX describes the plugin as “very artist-friendly”, aiming to deliver “predictable and manageable simulations while remaining approachable”.Ī CPU-based SPH fluid simulator with a ‘state-of-the-art Lagrangian solver’